
When it is turned off, and only active participants gain experience, they level quickly. When the “shared experience” toggle is on, all monsters in the party (of up to eight) gain experience, but it’s paltry so leveling them up takes a long time. There are a multitude of factors that make it grindy, so there is no one panacea to ease the slog. Monster Crown may be a fairly short game, even for thorough explorers, but it feels longer than it actually is because it is rather grindy. The main story itself is also pretty short, and those who play Monster Crown just for the story will likely finish in 12-15 hours and may be somewhat dissatisfied by the scant post-game content. I don’t know if this was a stylistic choice to hearken back to the 8-bit days of yore, but clumsily written dialogue is not a nostalgia trend I want to see return. I also thought that some of the dialogue read awkwardly. Many of these points should have been left to marinate so they could be more fleshed out. Several major and minor plot points resolved way too succinctly, which made the event scripting and plot progression feel choppy. The story itself isn’t bad, but it left me wanting more. Moral ambiguity becomes more apparent as the game progresses, and a key late-game decision can alter the endgame’s trajectory. After all, it’s never too early to make connections, right? On the way, you run afoul of the infamous Beth and find yourself drawn into a largely feral world filled with nefarious people and situations. Once you get your starter monster, your dad sends you on a mission to deliver a gift to the regional monarch to initiate good standing with him. After doing some chores for him (which couples as the game’s first tutorials), your dad decides you’re ready to try your hand at monster taming and can go and see the world. You, on the other hand, are an innocent teenager, oblivious to all this, living peacefully on a farm with your mom and dad. However, a power-hungry madwoman named Beth seeks the Philosopher Kings’ hidden power to forge her own totalitarian regime. The game’s story goes a little something like this: Crown Island has been enjoying decades of peace since the totalitarian regime of the Philosopher Kings was upended back in the olden days. To quote Cat Stevens, “Ooh baby, baby, it’s a wild world.” To me, Monster Crown is one of those games where the more you put into it, the more you get out of it. That being said, even if you don’t extensively explore off the beaten path, Monster Crown is not super difficult to complete. Yes, there are some good story beats, but wanderlust and the robust monster breeding system are Monster Crown‘s calling cards. The story doesn’t offer many incentives to stray far off the beaten path you need to be intrinsically motivated to explore. If you’re looking for a compelling story with plot-based motives to do stuff, you won’t really find that here. If you like exploring simply for the sake of exploring, this game will appeal to you. Monster Crown may look like an old-school Pokèmon game from the Game Boy Color days, but with its sinister storyline and occasional use of foul language, it presents itself as an edgier alternative for those who played their first Pokèmon game during childhood and are now teens or adults looking for that same experience, albeit more grown-up.Ĭrown Island, Monster Crown‘s world, has a kind of untamed, less cultivated vibe, like a place that hasn’t been fully explored yet it’s almost like the US during the early stages of Western expansion. Another challenger in this arena is Monster Crown, the debut title from Studio Aurum.



The glut of these are derisively referred to as “pokè-clones” even if some are good in their own right.Įven now, in 2021, games like Nexomon, Temtem, Coromon, and more try to compete with Nintendo and Game Freak’s juggernaut. Ever since Pokèmon exploded onto the scene, other companies have tried to craft their own “creature collecting” games to get a piece of that market. Ten-year-olds who were enthralled by Pokèmon Red & Blue back in the late 1990s are now in their mid-30s, and many still enjoy playing Pokèmon games, perhaps with their own children. It’s hard to believe that Pokèmon has been around for 25 years and is still a popular and viable multimedia entity.
